Inheritance #

CSGTorus3D
Table of contents

CSGTorus3D #

is_instantiable, Node3D, Node, core, not_builtin_classes

A CSG Torus shape.

This node allows you to create a torus for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Members #

var inner_radius: float = 0.5#

The inner radius of the torus.

var material: Material#

The material used to render the torus.

var outer_radius: float = 1.0#

The outer radius of the torus.

var ring_sides: int = 6#

The number of edges each ring of the torus is constructed of.

var sides: int = 8#

The number of slices the torus is constructed of.

var smooth_faces: bool = true#

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.

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