Inheritance #

RootMotionView
Table of contents

RootMotionView #

is_instantiable, Node3D, Node, core, not_builtin_classes

Editor-only helper for setting up root motion in AnimationMixer.

Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationMixer.

Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project.

Members #

var animation_path: NodePath = NodePath("")#

Path to an AnimationMixer node to use as a basis for root motion.

var cell_size: float = 1.0#

The grid's cell size in 3D units.

var color: Color = Color(0.5, 0.5, 1, 1)#

The grid's color.

var radius: float = 10.0#

The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this radius is reached.

var zero_y: bool = true#

If true, the grid's points will all be on the same Y coordinate (local Y = 0). If false, the points' original Y coordinate is preserved.

Methods #

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #