Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
Table of contents
PhysicsServer3DRenderingServerHandler #
is_instantiable, core, not_builtin_classes
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.
Members #
Methods #
virtual func _set_aabb(aabb: AABB) -> void#
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
virtual func _set_normal(normal: Vector3) -> void#
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.
Note: The normal parameter used to be of type const void* prior to Godot 4.2.
virtual func _set_vertex(vertex: Vector3) -> void#
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.
Note: The vertex parameter used to be of type const void* prior to Godot 4.2.
func set_aabb(aabb: AABB) -> void#
Sets the bounding box for the SoftBody3D.
func set_normal(normal: Vector3) -> void#
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.
func set_vertex(vertex: Vector3) -> void#
Sets the position for the SoftBody3D vertex at the index specified by vertex_id.