Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
Table of contents
-
func bresenham_line(to: Vector2i) -> Vector2i[] -
func clip_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[] -
func clip_polyline_with_polygon(polygon: PackedVector2Array) -> PackedVector2Array[] -
func convex_hull(points: PackedVector2Array) -> PackedVector2Array -
func decompose_polygon_in_convex(polygon: PackedVector2Array) -> PackedVector2Array[] -
func exclude_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[] -
func get_closest_point_to_segment(s2: Vector2) -> Vector2 -
func get_closest_point_to_segment_uncapped(s2: Vector2) -> Vector2 -
func get_closest_points_between_segments(q2: Vector2) -> PackedVector2Array -
func intersect_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[] -
func intersect_polyline_with_polygon(polygon: PackedVector2Array) -> PackedVector2Array[] -
func is_point_in_circle(circle_radius: float) -> bool -
func is_point_in_polygon(polygon: PackedVector2Array) -> bool -
func is_polygon_clockwise(polygon: PackedVector2Array) -> bool -
func line_intersects_line(dir_b: Vector2) -> Variant -
func make_atlas(sizes: PackedVector2Array) -> Dictionary -
func merge_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[] -
func offset_polygon(join_type: int = 0 enumGeometry2D.PolyJoinType) -> PackedVector2Array[] -
func offset_polyline(end_type: int = 3 enumGeometry2D.PolyEndType) -> PackedVector2Array[] -
const func point_is_inside_triangle(c: Vector2) -> bool -
func segment_intersects_circle(circle_radius: float) -> float -
func segment_intersects_segment(to_b: Vector2) -> Variant -
func triangulate_delaunay(points: PackedVector2Array) -> PackedInt32Array -
func triangulate_polygon(polygon: PackedVector2Array) -> PackedInt32Array -
const OPERATION_UNION = 0 enum PolyBooleanOperation -
const OPERATION_DIFFERENCE = 1 enum PolyBooleanOperation -
const OPERATION_INTERSECTION = 2 enum PolyBooleanOperation -
const OPERATION_XOR = 3 enum PolyBooleanOperation -
const JOIN_SQUARE = 0 enum PolyJoinType -
const JOIN_ROUND = 1 enum PolyJoinType -
const JOIN_MITER = 2 enum PolyJoinType -
const END_POLYGON = 0 enum PolyEndType -
const END_JOINED = 1 enum PolyEndType -
const END_BUTT = 2 enum PolyEndType -
const END_SQUARE = 3 enum PolyEndType -
const END_ROUND = 4 enum PolyEndType -
enum PolyBooleanOperation -
enum PolyJoinType -
enum PolyEndType
Geometry2D #
is_instantiable, core, not_builtin_classes, singleton
Provides methods for some common 2D geometric operations.
Provides a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations in 2D.
Members #
Methods #
func bresenham_line(to: Vector2i) -> Vector2i[]#
Returns the Bresenham line between the from and to points. A Bresenham line is a series of pixels that draws a line and is always 1-pixel thick on every row and column of the drawing (never more, never less).
Example code to draw a line between two Marker2D nodes using a series of CanvasItem.draw_rect calls:
func _draw():
for pixel in Geometry2D.bresenham_line($MarkerA.position, $MarkerB.position):
draw_rect(Rect2(pixel, Vector2.ONE), Color.WHITE)func clip_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[]#
Clips polygon_a against polygon_b and returns an array of clipped polygons. This performs OPERATION_DIFFERENCE between polygons. Returns an empty array if polygon_b completely overlaps polygon_a.
If polygon_b is enclosed by polygon_a, returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling is_polygon_clockwise.
func clip_polyline_with_polygon(polygon: PackedVector2Array) -> PackedVector2Array[]#
Clips polyline against polygon and returns an array of clipped polylines. This performs OPERATION_DIFFERENCE between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape.
func convex_hull(points: PackedVector2Array) -> PackedVector2Array#
Given an array of Vector2s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one.
func decompose_polygon_in_convex(polygon: PackedVector2Array) -> PackedVector2Array[]#
Decomposes the polygon into multiple convex hulls and returns an array of PackedVector2Array.
func exclude_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[]#
Mutually excludes common area defined by intersection of polygon_a and polygon_b (see intersect_polygons) and returns an array of excluded polygons. This performs OPERATION_XOR between polygons. In other words, returns all but common area between polygons.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
func get_closest_point_to_segment(s2: Vector2) -> Vector2#
Returns the 2D point on the 2D segment (s1, s2) that is closest to point. The returned point will always be inside the specified segment.
func get_closest_point_to_segment_uncapped(s2: Vector2) -> Vector2#
Returns the 2D point on the 2D line defined by (s1, s2) that is closest to point. The returned point can be inside the segment (s1, s2) or outside of it, i.e. somewhere on the line extending from the segment.
func get_closest_points_between_segments(q2: Vector2) -> PackedVector2Array#
Given the two 2D segments (p1, q1) and (p2, q2), finds those two points on the two segments that are closest to each other. Returns a PackedVector2Array that contains this point on (p1, q1) as well the accompanying point on (p2, q2).
func intersect_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[]#
Intersects polygon_a with polygon_b and returns an array of intersected polygons. This performs OPERATION_INTERSECTION between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
func intersect_polyline_with_polygon(polygon: PackedVector2Array) -> PackedVector2Array[]#
Intersects polyline with polygon and returns an array of intersected polylines. This performs OPERATION_INTERSECTION between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape.
func is_point_in_circle(circle_radius: float) -> bool#
Returns true if point is inside the circle or if it's located exactly on the circle's boundary, otherwise returns false.
func is_point_in_polygon(polygon: PackedVector2Array) -> bool#
Returns true if point is inside polygon or if it's located exactly on polygon's boundary, otherwise returns false.
func is_polygon_clockwise(polygon: PackedVector2Array) -> bool#
Returns true if polygon's vertices are ordered in clockwise order, otherwise returns false.
Note: Assumes a Cartesian coordinate system where +x is right and +y is up. If using screen coordinates (+y is down), the result will need to be flipped (i.e. a true result will indicate counter-clockwise).
func line_intersects_line(dir_b: Vector2) -> Variant#
Returns the point of intersection between the two lines (from_a, dir_a) and (from_b, dir_b). Returns a Vector2, or null if the lines are parallel.
from and dir are not endpoints of a line segment or ray but the slope (dir) and a known point (from) on that line.
GDScript
var from_a = Vector2.ZERO
var dir_a = Vector2.RIGHT
var from_b = Vector2.DOWN
# Returns Vector2(1, 0)
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(1, -1))
# Returns Vector2(-1, 0)
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(-1, -1))
# Returns null
Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2.RIGHT)C#
var fromA = Vector2.Zero;
var dirA = Vector2.Right;
var fromB = Vector2.Down;
// Returns new Vector2(1, 0)
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(1, -1));
// Returns new Vector2(-1, 0)
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(-1, -1));
// Returns null
Geometry2D.LineIntersectsLine(fromA, dirA, fromB, Vector2.Right);func make_atlas(sizes: PackedVector2Array) -> Dictionary#
Given an array of Vector2s representing tiles, builds an atlas. The returned dictionary has two keys: points is a PackedVector2Array that specifies the positions of each tile, size contains the overall size of the whole atlas as Vector2i.
func merge_polygons(polygon_b: PackedVector2Array) -> PackedVector2Array[]#
Merges (combines) polygon_a and polygon_b and returns an array of merged polygons. This performs OPERATION_UNION between polygons.
The operation may result in an outer polygon (boundary) and multiple inner polygons (holes) produced which could be distinguished by calling is_polygon_clockwise.
func offset_polygon(join_type: int = 0 enumGeometry2D.PolyJoinType) -> PackedVector2Array[]#
Inflates or deflates polygon by delta units (pixels). If delta is positive, makes the polygon grow outward. If delta is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if delta is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
Each polygon's vertices will be rounded as determined by join_type, see PolyJoinType.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
Note: To translate the polygon's vertices specifically, multiply them to a Transform2D:
GDScript
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
print(polygon) # Prints [(50.0, 50.0), (150.0, 50.0), (150.0, 150.0), (50.0, 150.0)]C#
Vector2[] polygon = [new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100)];
var offset = new Vector2(50, 50);
polygon = new Transform2D(0, offset) * polygon;
GD.Print((Variant)polygon); // Prints [(50, 50), (150, 50), (150, 150), (50, 150)]func offset_polyline(end_type: int = 3 enumGeometry2D.PolyEndType) -> PackedVector2Array[]#
Inflates or deflates polyline by delta units (pixels), producing polygons. If delta is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If delta is negative, returns an empty array.
Each polygon's vertices will be rounded as determined by join_type, see PolyJoinType.
Each polygon's endpoints will be rounded as determined by end_type, see PolyEndType.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
const func point_is_inside_triangle(c: Vector2) -> bool#
Returns if point is inside the triangle specified by a, b and c.
func segment_intersects_circle(circle_radius: float) -> float#
Given the 2D segment (segment_from, segment_to), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position circle_position and has radius circle_radius. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
func segment_intersects_segment(to_b: Vector2) -> Variant#
Checks if the two segments (from_a, to_a) and (from_b, to_b) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returns null.
func triangulate_delaunay(points: PackedVector2Array) -> PackedInt32Array#
Triangulates the area specified by discrete set of points such that no point is inside the circumcircle of any resulting triangle. Returns a PackedInt32Array where each triangle consists of three consecutive point indices into points (i.e. the returned array will have n * 3 elements, with n being the number of found triangles). If the triangulation did not succeed, an empty PackedInt32Array is returned.
func triangulate_polygon(polygon: PackedVector2Array) -> PackedInt32Array#
Triangulates the polygon specified by the points in polygon. Returns a PackedInt32Array where each triangle consists of three consecutive point indices into polygon (i.e. the returned array will have n * 3 elements, with n being the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it's clockwise. If the triangulation did not succeed, an empty PackedInt32Array is returned.
Annotations #
Constants #
const OPERATION_UNION = 0 enum PolyBooleanOperation#
Create regions where either subject or clip polygons (or both) are filled.
const OPERATION_DIFFERENCE = 1 enum PolyBooleanOperation#
Create regions where subject polygons are filled except where clip polygons are filled.
const OPERATION_INTERSECTION = 2 enum PolyBooleanOperation#
Create regions where both subject and clip polygons are filled.
const OPERATION_XOR = 3 enum PolyBooleanOperation#
Create regions where either subject or clip polygons are filled but not where both are filled.
const JOIN_SQUARE = 0 enum PolyJoinType#
Squaring is applied uniformally at all convex edge joins at 1 * delta.
const JOIN_ROUND = 1 enum PolyJoinType#
While flattened paths can never perfectly trace an arc, they are approximated by a series of arc chords.
const JOIN_MITER = 2 enum PolyJoinType#
There's a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow "spikes". For any given edge join, when miter offsetting would exceed that maximum distance, "square" joining is applied.
const END_POLYGON = 0 enum PolyEndType#
Endpoints are joined using the PolyJoinType value and the path filled as a polygon.
const END_JOINED = 1 enum PolyEndType#
Endpoints are joined using the PolyJoinType value and the path filled as a polyline.
const END_BUTT = 2 enum PolyEndType#
Endpoints are squared off with no extension.
const END_SQUARE = 3 enum PolyEndType#
Endpoints are squared off and extended by delta units.
const END_ROUND = 4 enum PolyEndType#
Endpoints are rounded off and extended by delta units.
Constructors #
Enums #
PolyBooleanOperation#
enum PolyBooleanOperation {
OPERATION_UNION = 0,
OPERATION_DIFFERENCE = 1,
OPERATION_INTERSECTION = 2,
OPERATION_XOR = 3,
}PolyJoinType#
enum PolyJoinType {
JOIN_SQUARE = 0,
JOIN_ROUND = 1,
JOIN_MITER = 2,
}PolyEndType#
enum PolyEndType {
END_POLYGON = 0,
END_JOINED = 1,
END_BUTT = 2,
END_SQUARE = 3,
END_ROUND = 4,
}