Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
Table of contents
RenderSceneData #
Abstract render data object, holds scene data related to rendering a single frame of a viewport.
Abstract scene data object, exists for the duration of rendering a single viewport.
Note: This is an internal rendering server object, do not instantiate this from script.
Members #
Methods #
const func get_cam_projection() -> Projection#
Returns the camera projection used to render this frame.
Note: If more than one view is rendered, this will return a combined projection.
const func get_cam_transform() -> Transform3D#
Returns the camera transform used to render this frame.
Note: If more than one view is rendered, this will return a centered transform.
const func get_uniform_buffer() -> RID#
Return the RID of the uniform buffer containing the scene data as a UBO.
const func get_view_count() -> int#
Returns the number of views being rendered.
const func get_view_eye_offset(view: int) -> Vector3#
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
const func get_view_projection(view: int) -> Projection#
Returns the view projection per view used to render this frame.
Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.