Inheritance #

Table of contents

UniformSetCacheRD #

is_instantiable, core, not_builtin_classes

Uniform set cache manager for Rendering Device based renderers.

Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

Members #

Methods #

static func get_cache(uniforms: RDUniform[]) -> RID#

Creates/returns a cached uniform set based on the provided uniforms for a given shader.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #