Inheritance #

RID




Table of contents

RID #

builtin_classes

A handle for a Resource's unique identifier.

The RID Variant type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as DisplayServer, RenderingServer, TextServer, etc.

A low-level resource may correspond to a high-level Resource, such as Texture or Mesh.

Note: RIDs are only useful during the current session. It won't correspond to a similar resource if sent over a network, or loaded from a file at a later time.

Members #

Methods #

const func get_id() -> int#

Returns the ID of the referenced low-level resource.

const func is_valid() -> bool#

Returns true if the RID is not 0.

Annotations #

Constants #

Constructors #

RID() -> RID #

Constructs an empty RID with the invalid ID 0.

RID(from: RID) -> RID #

Constructs a RID as a copy of the given RID.

Enums #

Operators #

RID != RID -> bool#

Returns true if the RIDs are not equal.

RID < RID -> bool#

Returns true if the RID's ID is less than right's ID.

RID <= RID -> bool#

Returns true if the RID's ID is less than or equal to right's ID.

RID == RID -> bool#

Returns true if both RIDs are equal, which means they both refer to the same low-level resource.

RID > RID -> bool#

Returns true if the RID's ID is greater than right's ID.

RID >= RID -> bool#

Returns true if the RID's ID is greater than or equal to right's ID.

Signals #

Theme Items #

Tutorials #