Inheritance #
Table of contents
RID #
A handle for a Resource's unique identifier.
The RID Variant type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as DisplayServer, RenderingServer, TextServer, etc.
A low-level resource may correspond to a high-level Resource, such as Texture or Mesh.
Note: RIDs are only useful during the current session. It won't correspond to a similar resource if sent over a network, or loaded from a file at a later time.
Members #
Methods #
const func get_id() -> int#
Returns the ID of the referenced low-level resource.
Annotations #
Constants #
Constructors #
RID() -> RID #
Constructs an empty RID with the invalid ID 0.
RID(from: RID) -> RID #
Constructs a RID as a copy of the given RID.
Enums #
Operators #
RID != RID -> bool#
Returns true if the RIDs are not equal.
RID < RID -> bool#
Returns true if the RID's ID is less than right's ID.
RID <= RID -> bool#
Returns true if the RID's ID is less than or equal to right's ID.
RID == RID -> bool#
Returns true if both RIDs are equal, which means they both refer to the same low-level resource.
RID > RID -> bool#
Returns true if the RID's ID is greater than right's ID.
RID >= RID -> bool#
Returns true if the RID's ID is greater than or equal to right's ID.