Inheritance #

Vector2i




Table of contents

Vector2i #

int, builtin_classes

A 2D vector using integer coordinates.

A 2-element structure that can be used to represent 2D grid coordinates or any other pair of integers.

It uses integer coordinates and is therefore preferable to Vector2 when exact precision is required. Note that the values are limited to 32 bits, and unlike Vector2 this cannot be configured with an engine build option. Use int or PackedInt64Array if 64-bit values are needed.

Note: In a boolean context, a Vector2i will evaluate to false if it's equal to Vector2i(0, 0). Otherwise, a Vector2i will always evaluate to true.

Members #

var x: int = 0#

The vector's X component. Also accessible by using the index position 0.

var y: int = 0#

The vector's Y component. Also accessible by using the index position 1.

Methods #

const func abs() -> Vector2i#

Returns a new vector with all components in absolute values (i.e. positive).

const func aspect() -> float#

Returns the aspect ratio of this vector, the ratio of x to y.

const func clamp(max: Vector2i) -> Vector2i#

Returns a new vector with all components clamped between the components of min and max, by running @GlobalScope.clamp on each component.

const func clampi(max: int) -> Vector2i#

Returns a new vector with all components clamped between min and max, by running @GlobalScope.clamp on each component.

const func distance_squared_to(to: Vector2i) -> int#

Returns the squared distance between this vector and to.

This method runs faster than distance_to, so prefer it if you need to compare vectors or need the squared distance for some formula.

const func distance_to(to: Vector2i) -> float#

Returns the distance between this vector and to.

const func length() -> float#

Returns the length (magnitude) of this vector.

const func length_squared() -> int#

Returns the squared length (squared magnitude) of this vector.

This method runs faster than length, so prefer it if you need to compare vectors or need the squared distance for some formula.

const func max(with: Vector2i) -> Vector2i#

Returns the component-wise maximum of this and with, equivalent to Vector2i(maxi(x, with.x), maxi(y, with.y)).

const func max_axis_index() -> int#

Returns the axis of the vector's highest value. See AXIS_* constants. If all components are equal, this method returns AXIS_X.

const func maxi(with: int) -> Vector2i#

Returns the component-wise maximum of this and with, equivalent to Vector2i(maxi(x, with), maxi(y, with)).

const func min(with: Vector2i) -> Vector2i#

Returns the component-wise minimum of this and with, equivalent to Vector2i(mini(x, with.x), mini(y, with.y)).

const func min_axis_index() -> int#

Returns the axis of the vector's lowest value. See AXIS_* constants. If all components are equal, this method returns AXIS_Y.

const func mini(with: int) -> Vector2i#

Returns the component-wise minimum of this and with, equivalent to Vector2i(mini(x, with), mini(y, with)).

const func sign() -> Vector2i#

Returns a new vector with each component set to 1 if it's positive, -1 if it's negative, and 0 if it's zero. The result is identical to calling @GlobalScope.sign on each component.

const func snapped(step: Vector2i) -> Vector2i#

Returns a new vector with each component snapped to the closest multiple of the corresponding component in step.

const func snappedi(step: int) -> Vector2i#

Returns a new vector with each component snapped to the closest multiple of step.

Annotations #

Constants #

const AXIS_X = 0 enum Axis#

Enumerated value for the X axis. Returned by max_axis_index and min_axis_index.

const AXIS_Y = 1 enum Axis#

Enumerated value for the Y axis. Returned by max_axis_index and min_axis_index.

const ZERO = Vector2i(0, 0)#

Zero vector, a vector with all components set to 0.

const ONE = Vector2i(1, 1)#

One vector, a vector with all components set to 1.

const MIN = Vector2i(-2147483648, -2147483648)#

Min vector, a vector with all components equal to INT32_MIN. Can be used as a negative integer equivalent of Vector2.INF.

const MAX = Vector2i(2147483647, 2147483647)#

Max vector, a vector with all components equal to INT32_MAX. Can be used as an integer equivalent of Vector2.INF.

const LEFT = Vector2i(-1, 0)#

Left unit vector. Represents the direction of left.

Right unit vector. Represents the direction of right.

const UP = Vector2i(0, -1)#

Up unit vector. Y is down in 2D, so this vector points -Y.

const DOWN = Vector2i(0, 1)#

Down unit vector. Y is down in 2D, so this vector points +Y.

Constructors #

Vector2i() -> Vector2i #

Constructs a default-initialized Vector2i with all components set to 0.

Vector2i(from: Vector2i) -> Vector2i #

Constructs a Vector2i as a copy of the given Vector2i.

Vector2i(from: Vector2) -> Vector2i #

Constructs a new Vector2i from the given Vector2 by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of Vector2.ceil, Vector2.floor or Vector2.round to this constructor instead.

Vector2i(y: int) -> Vector2i #

Constructs a new Vector2i from the given x and y.

Enums #

Axis#

enum Axis { AXIS_X = 0, AXIS_Y = 1, }

Notifications#

enum { ZERO = Vector2i(0, 0), ONE = Vector2i(1, 1), MIN = Vector2i(-2147483648, -2147483648), MAX = Vector2i(2147483647, 2147483647), LEFT = Vector2i(-1, 0), RIGHT = Vector2i(1, 0), UP = Vector2i(0, -1), DOWN = Vector2i(0, 1), }

Operators #

Vector2i != Vector2i -> bool#

Returns true if the vectors are not equal.

Vector2i % Vector2i -> Vector2i#

Gets the remainder of each component of the Vector2i with the components of the given Vector2i. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.

print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints (3, -4)

Vector2i % int -> Vector2i#

Gets the remainder of each component of the Vector2i with the given int. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.

print(Vector2i(10, -20) % 7) # Prints (3, -6)

Vector2i * Vector2i -> Vector2i#

Multiplies each component of the Vector2i by the components of the given Vector2i.

print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints (30, 80)

Vector2i * float -> Vector2#

Multiplies each component of the Vector2i by the given float. Returns a Vector2.

print(Vector2i(10, 15) * 0.9) # Prints (9.0, 13.5)

Vector2i * int -> Vector2i#

Multiplies each component of the Vector2i by the given int.

Vector2i + Vector2i -> Vector2i#

Adds each component of the Vector2i by the components of the given Vector2i.

print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints (13, 24)

Vector2i - Vector2i -> Vector2i#

Subtracts each component of the Vector2i by the components of the given Vector2i.

print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints (7, 16)

Vector2i / Vector2i -> Vector2i#

Divides each component of the Vector2i by the components of the given Vector2i.

print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints (5, 4)

Vector2i / float -> Vector2#

Divides each component of the Vector2i by the given float. Returns a Vector2.

print(Vector2i(10, 20) / 2.9) # Prints (5.0, 10.0)

Vector2i / int -> Vector2i#

Divides each component of the Vector2i by the given int.

Vector2i < Vector2i -> bool#

Compares two Vector2i vectors by first checking if the X value of the left vector is less than the X value of the right vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.

Vector2i <= Vector2i -> bool#

Compares two Vector2i vectors by first checking if the X value of the left vector is less than or equal to the X value of the right vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.

Vector2i == Vector2i -> bool#

Returns true if the vectors are equal.

Vector2i > Vector2i -> bool#

Compares two Vector2i vectors by first checking if the X value of the left vector is greater than the X value of the right vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.

Vector2i >= Vector2i -> bool#

Compares two Vector2i vectors by first checking if the X value of the left vector is greater than or equal to the X value of the right vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.

Vector2i[int] -> int#

Access vector components using their index. v0 is equivalent to v.x, and v1 is equivalent to v.y.

+Vector2i -> Vector2i#

Returns the same value as if the + was not there. Unary + does nothing, but sometimes it can make your code more readable.

-Vector2i -> Vector2i#

Returns the negative value of the Vector2i. This is the same as writing Vector2i(-v.x, -v.y). This operation flips the direction of the vector while keeping the same magnitude.

Signals #

Theme Items #

Tutorials #