Inheritance #
Table of contents
-
float() -> float -
float(from: float) -> float -
float(from: String) -> float -
float(from: bool) -> float -
float(from: int) -> float -
float != float -> bool -
float != int -> bool -
float * Color -> Color -
float * Quaternion -> Quaternion -
float * Vector2 -> Vector2 -
float * Vector2i -> Vector2 -
float * Vector3 -> Vector3 -
float * Vector3i -> Vector3 -
float * Vector4 -> Vector4 -
float * Vector4i -> Vector4 -
float * float -> float -
float * int -> float -
float ** float -> float -
float ** int -> float -
float + float -> float -
float + int -> float -
float - float -> float -
float - int -> float -
float / float -> float -
float / int -> float -
float < float -> bool -
float < int -> bool -
float <= float -> bool -
float <= int -> bool -
float == float -> bool -
float == int -> bool -
float > float -> bool -
float > int -> bool -
float >= float -> bool -
float >= int -> bool -
+float -> float -
-float -> float
float #
A built-in type for floating-point numbers.
The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal digits of precision. The maximum value of float is approximately 1.79769e308, and the minimum is approximately -1.79769e308.
Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to [code skip-lint]float in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the precision=double option.
Math done using the float type is not guaranteed to be exact and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx and @GlobalScope.is_zero_approx methods instead of == to compare float values for equality.
Members #
Methods #
Annotations #
Constants #
Constructors #
float() -> float #
Constructs a default-initialized float set to 0.0.
float(from: float) -> float #
Constructs a float as a copy of the given float.
float(from: String) -> float #
Converts a String to a float, following the same rules as String.to_float.
float(from: bool) -> float #
Cast a bool value to a floating-point value, float(true) will be equal to 1.0 and float(false) will be equal to 0.0.
float(from: int) -> float #
Cast an int value to a floating-point value, float(1) will be equal to 1.0.
Enums #
Operators #
float != float -> bool#
Returns true if two floats are different from each other.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float != int -> bool#
Returns true if the integer has different value than the float.
float * Color -> Color#
Multiplies each component of the Color, including the alpha, by the given float.
print(1.5 * Color(0.5, 0.5, 0.5)) # Prints (0.75, 0.75, 0.75, 1.5)float * Quaternion -> Quaternion#
Multiplies each component of the Quaternion by the given float. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
float * Vector2 -> Vector2#
Multiplies each component of the Vector2 by the given float.
print(2.5 * Vector2(1, 3)) # Prints (2.5, 7.5)float * Vector2i -> Vector2#
Multiplies each component of the Vector2i by the given float. Returns a Vector2.
print(0.9 * Vector2i(10, 15)) # Prints (9.0, 13.5)float * Vector3 -> Vector3#
Multiplies each component of the Vector3 by the given float.
float * Vector3i -> Vector3#
Multiplies each component of the Vector3i by the given float. Returns a Vector3.
print(0.9 * Vector3i(10, 15, 20)) # Prints (9.0, 13.5, 18.0)float * Vector4 -> Vector4#
Multiplies each component of the Vector4 by the given float.
float * Vector4i -> Vector4#
Multiplies each component of the Vector4i by the given float. Returns a Vector4.
print(0.9 * Vector4i(10, 15, 20, -10)) # Prints (9.0, 13.5, 18.0, -9.0)float * float -> float#
Multiplies two floats.
float * int -> float#
Multiplies a float and an int. The result is a float.
float ** float -> float#
Raises a float to a power of a float.
print(39.0625**0.25) # 2.5float ** int -> float#
Raises a float to a power of an int. The result is a float.
print(0.9**3) # 0.729float + float -> float#
Adds two floats.
float + int -> float#
Adds a float and an int. The result is a float.
float - float -> float#
Subtracts a float from a float.
float - int -> float#
Subtracts an int from a float. The result is a float.
float / float -> float#
Divides two floats.
float / int -> float#
Divides a float by an int. The result is a float.
float < float -> bool#
Returns true if the left float is less than the right one.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float < int -> bool#
Returns true if this float is less than the given int.
float <= float -> bool#
Returns true if the left float is less than or equal to the right one.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float <= int -> bool#
Returns true if this float is less than or equal to the given int.
float == float -> bool#
Returns true if both floats are exactly equal.
Note: Due to floating-point precision errors, consider using @GlobalScope.is_equal_approx or @GlobalScope.is_zero_approx instead, which are more reliable.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float == int -> bool#
Returns true if the float and the given int are equal.
float > float -> bool#
Returns true if the left float is greater than the right one.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float > int -> bool#
Returns true if this float is greater than the given int.
float >= float -> bool#
Returns true if the left float is greater than or equal to the right one.
Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.
float >= int -> bool#
Returns true if this float is greater than or equal to the given int.
+float -> float#
Returns the same value as if the + was not there. Unary + does nothing, but sometimes it can make your code more readable.
-float -> float#
Returns the negative value of the float. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.