Inheritance #

CollisionShape3D
Table of contents

CollisionShape3D #

is_instantiable, Node3D, Node, core, not_builtin_classes

A node that provides a Shape3D to a CollisionObject3D parent.

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Members #

var debug_color: Color = Color(0, 0, 0, 0)#

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

var debug_fill: bool = true#

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.

var disabled: bool = false#

A disabled collision shape has no effect in the world.

var shape: Shape3D#

The actual shape owned by this collision shape.

Methods #

func make_convex_from_siblings() -> void#

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.

func resource_changed(resource: Resource) -> void#

This method does nothing.

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