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CollisionPolygon3D
Table of contents

CollisionPolygon3D #

is_instantiable, Node3D, Node, core, not_builtin_classes

A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent.

A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D or turn PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

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var debug_color: Color = Color(0, 0, 0, 0)#

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

var debug_fill: bool = true#

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.

var depth: float = 1.0#

Length that the resulting collision extends in either direction perpendicular to its 2D polygon.

var disabled: bool = false#

If true, no collision will be produced.

var margin: float = 0.04#

The collision margin for the generated Shape3D. See Shape3D.margin for more details.

var polygon: PackedVector2Array = PackedVector2Array()#

Array of vertices which define the 2D polygon in the local XY plane.

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