Inheritance #

RemoteTransform3D
Table of contents

RemoteTransform3D #

is_instantiable, Node3D, Node, core, not_builtin_classes

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene.

It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.

Members #

var remote_path: NodePath = NodePath("")#

The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.

var update_position: bool = true#

If true, the remote node's position is updated.

var update_rotation: bool = true#

If true, the remote node's rotation is updated.

var update_scale: bool = true#

If true, the remote node's scale is updated.

var use_global_coordinates: bool = true#

If true, global coordinates are used. If false, local coordinates are used.

Methods #

func force_update_cache() -> void#

RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.

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