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MissingNode

Table of contents

MissingNode #

is_instantiable, Node, core, not_builtin_classes

An internal editor class intended for keeping the data of unrecognized nodes.

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene.

Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.

Members #

var original_class: String#

The name of the class this node was supposed to be (see Object.get_class).

var original_scene: String#

Returns the path of the scene this node was instance of originally.

var recording_properties: bool#

If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.

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