Inheritance #

CSGCylinder3D
Table of contents

CSGCylinder3D #

is_instantiable, Node3D, Node, core, not_builtin_classes

A CSG Cylinder shape.

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Members #

var cone: bool = false#

If true a cone is created, the radius will only apply to one side.

var height: float = 2.0#

The height of the cylinder.

var material: Material#

The material used to render the cylinder.

var radius: float = 0.5#

The radius of the cylinder.

var sides: int = 8#

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

var smooth_faces: bool = true#

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

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