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GLTFCamera
Table of contents

GLTFCamera #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Represents a glTF camera.

Represents a camera as defined by the base glTF spec.

Members #

var depth_far: float = 4000.0#

The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar property.

var depth_near: float = 0.05#

The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear property.

var fov: float = 1.309#

The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's yfov property. This value is only used for perspective cameras, when perspective is true.

var perspective: bool = true#

If true, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type property. See Camera3D.projection and the glTF spec for more information.

var size_mag: float = 0.5#

The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ymag property. This value is only used for orthographic/orthogonal cameras, when perspective is false.

Methods #

static func from_dictionary(dictionary: Dictionary) -> GLTFCamera#

Creates a new GLTFCamera instance by parsing the given Dictionary.

static func from_node(camera_node: Camera3D) -> GLTFCamera#

Create a new GLTFCamera instance from the given Godot Camera3D node.

const func to_dictionary() -> Dictionary#

Serializes this GLTFCamera instance into a Dictionary.

const func to_node() -> Camera3D#

Converts this GLTFCamera instance into a Godot Camera3D node.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #