Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
- AESContext
- AStar2D
- AStar3D
- AStarGrid2D
- AudioEffectInstance (1)
- AudioSample
- AudioSamplePlayback
- AudioStreamPlayback (5)
- CameraFeed
- CharFXTransform
- ConfigFile
- Crypto
- DTLSServer
- DirAccess
- ENetConnection
- EditorContextMenuPlugin
- EditorDebuggerPlugin
- EditorDebuggerSession
- EditorExportPlatform (6)
- EditorExportPlugin
- EditorExportPreset
- EditorFeatureProfile
- EditorFileSystemImportFormatSupportQuery
- EditorInspectorPlugin
- EditorResourceConversionPlugin
- EditorResourcePreviewGenerator
- EditorResourceTooltipPlugin
- EditorSceneFormatImporter (4)
- EditorScenePostImport
- EditorScenePostImportPlugin
- EditorScript
- EditorTranslationParserPlugin
- EncodedObjectAsID
- EngineProfiler
- Expression
- FileAccess
- GLTFObjectModelProperty
- HMACContext
- HTTPClient
- HashingContext
- ImageFormatLoader (1)
- JavaClass
- JavaObject
- JavaScriptObject
- KinematicCollision2D
- KinematicCollision3D
- Lightmapper (1)
- MeshConvexDecompositionSettings
- MeshDataTool
- MultiplayerAPI (2)
- Mutex
- NavigationPathQueryParameters2D
- NavigationPathQueryParameters3D
- NavigationPathQueryResult2D
- NavigationPathQueryResult3D
- Node3DGizmo (1)
- OggPacketSequencePlayback
- OpenXRAPIExtension
- PCKPacker
- PackedDataContainerRef
- PacketPeer (8)
- PhysicsPointQueryParameters2D
- PhysicsPointQueryParameters3D
- PhysicsRayQueryParameters2D
- PhysicsRayQueryParameters3D
- PhysicsShapeQueryParameters2D
- PhysicsShapeQueryParameters3D
- PhysicsTestMotionParameters2D
- PhysicsTestMotionParameters3D
- PhysicsTestMotionResult2D
- PhysicsTestMotionResult3D
- RDAttachmentFormat
- RDFramebufferPass
- RDPipelineColorBlendState
- RDPipelineColorBlendStateAttachment
- RDPipelineDepthStencilState
- RDPipelineMultisampleState
- RDPipelineRasterizationState
- RDPipelineSpecializationConstant
- RDSamplerState
- RDShaderSource
- RDTextureFormat
- RDTextureView
- RDUniform
- RDVertexAttribute
- RandomNumberGenerator
- RegEx
- RegExMatch
- RenderSceneBuffers (2)
- RenderSceneBuffersConfiguration
- Resource (103)
- ResourceFormatLoader
- ResourceFormatSaver
- ResourceImporter (16)
- SceneState
- SceneTreeTimer
- Semaphore
- SkinReference
- StreamPeer (5)
- SurfaceTool
- TCPServer
- TLSOptions
- TextLine
- TextParagraph
- TextServer (1)
- Thread
- TranslationDomain
- TriangleMesh
- Tween
- Tweener (5)
- UDPServer
- UPNP
- UPNPDevice
- WeakRef
- WebRTCPeerConnection (1)
- XMLParser
- XRInterface (4)
- XRPose
- XRTracker (2)
- ZIPPacker
- ZIPReader
Table of contents
-
func constant_time_compare(received: PackedByteArray) -> bool -
func decrypt(ciphertext: PackedByteArray) -> PackedByteArray -
func encrypt(plaintext: PackedByteArray) -> PackedByteArray -
func generate_random_bytes(size: int) -> PackedByteArray -
func generate_rsa(size: int) -> CryptoKey -
func generate_self_signed_certificate(not_after: String = "20340101000000") -> X509Certificate -
func hmac_digest(msg: PackedByteArray) -> PackedByteArray -
func sign(key: CryptoKey) -> PackedByteArray -
func verify(key: CryptoKey) -> bool
Crypto #
is_refcounted, is_instantiable, core, not_builtin_classes
Provides access to advanced cryptographic functionalities.
The Crypto class provides access to advanced cryptographic functionalities.
Currently, this includes asymmetric key encryption/decryption, signing/verification, and generating cryptographically secure random bytes, RSA keys, HMAC digests, and self-signed X509Certificates.
GDScript
var crypto = Crypto.new()
# Generate new RSA key.
var key = crypto.generate_rsa(4096)
# Generate new self-signed certificate with the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
# Encryption
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
# Decryption
var decrypted = crypto.decrypt(key, encrypted)
# Signing
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# Verifying
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# Checks
assert(verified)
assert(data.to_utf8_buffer() == decrypted)C#
using Godot;
using System.Diagnostics;
Crypto crypto = new Crypto();
// Generate new RSA key.
CryptoKey key = crypto.GenerateRsa(4096);
// Generate new self-signed certificate with the given key.
X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
// Save key and certificate in the user folder.
key.Save("user://generated.key");
cert.Save("user://generated.crt");
// Encryption
string data = "Some data";
byte[] encrypted = crypto.Encrypt(key, data.ToUtf8Buffer());
// Decryption
byte[] decrypted = crypto.Decrypt(key, encrypted);
// Signing
byte[] signature = crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), key);
// Verifying
bool verified = crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, key);
// Checks
Debug.Assert(verified);
Debug.Assert(data.ToUtf8Buffer() == decrypted); Members #
Methods #
func constant_time_compare(received: PackedByteArray) -> bool#
Compares two PackedByteArrays for equality without leaking timing information in order to prevent timing attacks.
See this blog post for more information.
func decrypt(ciphertext: PackedByteArray) -> PackedByteArray#
Decrypt the given ciphertext with the provided private key.
Note: The maximum size of accepted ciphertext is limited by the key size.
func encrypt(plaintext: PackedByteArray) -> PackedByteArray#
Encrypt the given plaintext with the provided public key.
Note: The maximum size of accepted plaintext is limited by the key size.
func generate_random_bytes(size: int) -> PackedByteArray#
Generates a PackedByteArray of cryptographically secure random bytes with given size.
func generate_rsa(size: int) -> CryptoKey#
Generates an RSA CryptoKey that can be used for creating self-signed certificates and passed to StreamPeerTLS.accept_stream.
func generate_self_signed_certificate(not_after: String = "20340101000000") -> X509Certificate#
Generates a self-signed X509Certificate from the given CryptoKey and issuer_name. The certificate validity will be defined by not_before and not_after (first valid date and last valid date). The issuer_name must contain at least "CN=" (common name, i.e. the domain name), "O=" (organization, i.e. your company name), "C=" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).
A small example to generate an RSA key and an X509 self-signed certificate.
GDScript
var crypto = Crypto.new()
# Generate 4096 bits RSA key.
var key = crypto.generate_rsa(4096)
# Generate self-signed certificate using the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=example.com,O=A Game Company,C=IT")C#
var crypto = new Crypto();
// Generate 4096 bits RSA key.
CryptoKey key = crypto.GenerateRsa(4096);
// Generate self-signed certificate using the given key.
X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");func hmac_digest(msg: PackedByteArray) -> PackedByteArray#
Generates an HMAC digest of msg using key. The hash_type parameter is the hashing algorithm that is used for the inner and outer hashes.
Currently, only HashingContext.HASH_SHA256 and HashingContext.HASH_SHA1 are supported.
func sign(key: CryptoKey) -> PackedByteArray#
Sign a given hash of type hash_type with the provided private key.
func verify(key: CryptoKey) -> bool#
Verify that a given signature for hash of type hash_type against the provided public key.