Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
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- Node (21)
- OS
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- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
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- ResourceLoader
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- ScriptLanguage (1)
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- AudioEffectInstance (1)
- AudioSample
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- AudioStreamPlayback (5)
- CameraFeed
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- ConfigFile
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- DTLSServer
- DirAccess
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- EditorContextMenuPlugin
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- EditorDebuggerSession
- EditorExportPlatform (6)
- EditorExportPlugin
- EditorExportPreset
- EditorFeatureProfile
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- EditorInspectorPlugin
- EditorResourceConversionPlugin
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- EditorResourceTooltipPlugin
- EditorSceneFormatImporter (4)
- EditorScenePostImport
- EditorScenePostImportPlugin
- EditorScript
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- EncodedObjectAsID
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- HMACContext
- HTTPClient
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- ImageFormatLoader (1)
- JavaClass
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- KinematicCollision2D
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- Lightmapper (1)
- MeshConvexDecompositionSettings
- MeshDataTool
- MultiplayerAPI (2)
- Mutex
- NavigationPathQueryParameters2D
- NavigationPathQueryParameters3D
- NavigationPathQueryResult2D
- NavigationPathQueryResult3D
- Node3DGizmo (1)
- OggPacketSequencePlayback
- OpenXRAPIExtension
- PCKPacker
- PackedDataContainerRef
- PacketPeer (8)
- PhysicsPointQueryParameters2D
- PhysicsPointQueryParameters3D
- PhysicsRayQueryParameters2D
- PhysicsRayQueryParameters3D
- PhysicsShapeQueryParameters2D
- PhysicsShapeQueryParameters3D
- PhysicsTestMotionParameters2D
- PhysicsTestMotionParameters3D
- PhysicsTestMotionResult2D
- PhysicsTestMotionResult3D
- RDAttachmentFormat
- RDFramebufferPass
- RDPipelineColorBlendState
- RDPipelineColorBlendStateAttachment
- RDPipelineDepthStencilState
- RDPipelineMultisampleState
- RDPipelineRasterizationState
- RDPipelineSpecializationConstant
- RDSamplerState
- RDShaderSource
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- RDTextureView
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- RandomNumberGenerator
- RegEx
- RegExMatch
- RenderSceneBuffers (2)
- RenderSceneBuffersConfiguration
- Resource (103)
- ResourceFormatLoader
- ResourceFormatSaver
- ResourceImporter (16)
- SceneState
- SceneTreeTimer
- Semaphore
- SkinReference
- StreamPeer (5)
- SurfaceTool
- TCPServer
- TLSOptions
- TextLine
- TextParagraph
- TextServer (1)
- Thread
- TranslationDomain
- TriangleMesh
- Tween
- Tweener (5)
- UDPServer
- UPNP
- UPNPDevice
- WeakRef
- WebRTCPeerConnection (1)
- XMLParser
- XRInterface (4)
- XRPose
- XRTracker (2)
- ZIPPacker
- ZIPReader
Table of contents
-
var alpha_blend_op = BLEND_OP_ADD -
var color_blend_op = BLEND_OP_ADD -
var dst_alpha_blend_factor = BLEND_FACTOR_ZERO -
var dst_color_blend_factor = BLEND_FACTOR_ZERO -
var enable_blend: bool = false -
var src_alpha_blend_factor = BLEND_FACTOR_ZERO -
var src_color_blend_factor = BLEND_FACTOR_ZERO -
var write_a: bool = true -
var write_b: bool = true -
var write_g: bool = true -
var write_r: bool = true -
func set_as_mix() -> void
RDPipelineColorBlendStateAttachment #
is_refcounted, is_instantiable, core, not_builtin_classes
Pipeline color blend state attachment (used by RenderingDevice).
Controls how blending between source and destination fragments is performed when using RenderingDevice.
For reference, this is how common user-facing blend modes are implemented in Godot's 2D renderer:
Mix:
var attachment = RDPipelineColorBlendStateAttachment.new()
attachment.enable_blend = true
attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHAAdd:
var attachment = RDPipelineColorBlendStateAttachment.new()
attachment.enable_blend = true
attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONESubtract:
var attachment = RDPipelineColorBlendStateAttachment.new()
attachment.enable_blend = true
attachment.alpha_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT
attachment.color_blend_op = RenderingDevice.BLEND_OP_REVERSE_SUBTRACT
attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_SRC_ALPHA
attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONEMultiply:
var attachment = RDPipelineColorBlendStateAttachment.new()
attachment.enable_blend = true
attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_DST_COLOR
attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ZERO
attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_DST_ALPHA
attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ZEROPre-multiplied alpha:
var attachment = RDPipelineColorBlendStateAttachment.new()
attachment.enable_blend = true
attachment.alpha_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.color_blend_op = RenderingDevice.BLEND_OP_ADD
attachment.src_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
attachment.dst_color_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
attachment.src_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE
attachment.dst_alpha_blend_factor = RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA Members #
var alpha_blend_op = BLEND_OP_ADD#
The blend mode to use for the alpha channel.
var color_blend_op = BLEND_OP_ADD#
The blend mode to use for the red/green/blue color channels.
var dst_alpha_blend_factor = BLEND_FACTOR_ZERO#
Controls how the blend factor for the alpha channel is determined based on the destination's fragments.
var dst_color_blend_factor = BLEND_FACTOR_ZERO#
Controls how the blend factor for the color channels is determined based on the destination's fragments.
var enable_blend: bool = false#
If true, performs blending between the source and destination according to the factors defined in src_color_blend_factor, dst_color_blend_factor, src_alpha_blend_factor and dst_alpha_blend_factor. The blend modes color_blend_op and alpha_blend_op are also taken into account, with write_r, write_g, write_b and write_a controlling the output.
var src_alpha_blend_factor = BLEND_FACTOR_ZERO#
Controls how the blend factor for the alpha channel is determined based on the source's fragments.
var src_color_blend_factor = BLEND_FACTOR_ZERO#
Controls how the blend factor for the color channels is determined based on the source's fragments.
var write_a: bool = true#
If true, writes the new alpha channel to the final result.
var write_b: bool = true#
If true, writes the new blue color channel to the final result.
var write_g: bool = true#
If true, writes the new green color channel to the final result.
var write_r: bool = true#
If true, writes the new red color channel to the final result.
Methods #
func set_as_mix() -> void#
Convenience method to perform standard mix blending with straight (non-premultiplied) alpha. This sets enable_blend to true, src_color_blend_factor to RenderingDevice.BLEND_FACTOR_SRC_ALPHA, dst_color_blend_factor to RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, src_alpha_blend_factor to RenderingDevice.BLEND_FACTOR_SRC_ALPHA and dst_alpha_blend_factor to RenderingDevice.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA.