Inheritance #
- AudioServer
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ServerHandler
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- PackedDataContainer
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- Script (3)
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- ShaderInclude
- Shape2D (8)
- Shape3D (9)
- Shortcut
- SkeletonModification2D (7)
- SkeletonModificationStack2D
- SkeletonProfile (1)
- Skin
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- StyleBox (4)
- SyntaxHighlighter (2)
- Texture (3)
- Theme
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- Translation (1)
- VideoStream (1)
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- VisualShaderNode (62)
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- World2D
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- X509Certificate
Table of contents
-
func add_animation(anim: StringName) -> void -
func add_frame(at_position: int = -1) -> void -
func clear(anim: StringName) -> void -
func clear_all() -> void -
func duplicate_animation(anim_to: StringName) -> void -
const func get_animation_loop(anim: StringName) -> bool -
const func get_animation_names() -> PackedStringArray -
const func get_animation_speed(anim: StringName) -> float -
const func get_frame_count(anim: StringName) -> int -
const func get_frame_duration(idx: int) -> float -
const func get_frame_texture(idx: int) -> Texture2D -
const func has_animation(anim: StringName) -> bool -
func remove_animation(anim: StringName) -> void -
func remove_frame(idx: int) -> void -
func rename_animation(newname: StringName) -> void -
func set_animation_loop(loop: bool) -> void -
func set_animation_speed(fps: float) -> void -
func set_frame(duration: float = 1.0) -> void
SpriteFrames #
is_refcounted, is_instantiable, resource, core, not_builtin_classes
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
Sprite frame library for an AnimatedSprite2D or AnimatedSprite3D node. Contains frames and animation data for playback.
Members #
Methods #
func add_animation(anim: StringName) -> void#
Adds a new anim animation to the library.
func add_frame(at_position: int = -1) -> void#
Adds a frame to the anim animation. If at_position is -1, the frame will be added to the end of the animation. duration specifies the relative duration, see get_frame_duration for details.
func clear(anim: StringName) -> void#
Removes all frames from the anim animation.
func clear_all() -> void#
Removes all animations. An empty default animation will be created.
func duplicate_animation(anim_to: StringName) -> void#
Duplicates the animation anim_from to a new animation named anim_to. Fails if anim_to already exists, or if anim_from does not exist.
const func get_animation_loop(anim: StringName) -> bool#
Returns true if the given animation is configured to loop when it finishes playing. Otherwise, returns false.
const func get_animation_names() -> PackedStringArray#
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
const func get_animation_speed(anim: StringName) -> float#
Returns the speed in frames per second for the anim animation.
const func get_frame_count(anim: StringName) -> int#
Returns the number of frames for the anim animation.
const func get_frame_duration(idx: int) -> float#
Returns a relative duration of the frame idx in the anim animation (defaults to 1.0). For example, a frame with a duration of 2.0 is displayed twice as long as a frame with a duration of 1.0. You can calculate the absolute duration (in seconds) of a frame using the following formula:
absolute_duration = relative_duration / (animation_fps * abs(playing_speed))In this example, playing_speed refers to either AnimatedSprite2D.get_playing_speed or AnimatedSprite3D.get_playing_speed.
const func get_frame_texture(idx: int) -> Texture2D#
Returns the texture of the frame idx in the anim animation.
const func has_animation(anim: StringName) -> bool#
Returns true if the anim animation exists.
func remove_animation(anim: StringName) -> void#
Removes the anim animation.
func remove_frame(idx: int) -> void#
Removes the anim animation's frame idx.
func rename_animation(newname: StringName) -> void#
Changes the anim animation's name to newname.
func set_animation_loop(loop: bool) -> void#
If loop is true, the anim animation will loop when it reaches the end, or the start if it is played in reverse.
func set_animation_speed(fps: float) -> void#
Sets the speed for the anim animation in frames per second.
func set_frame(duration: float = 1.0) -> void#
Sets the texture and the duration of the frame idx in the anim animation. duration specifies the relative duration, see get_frame_duration for details.