Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
- AESContext
- AStar2D
- AStar3D
- AStarGrid2D
- AudioEffectInstance (1)
- AudioSample
- AudioSamplePlayback
- AudioStreamPlayback (5)
- CameraFeed
- CharFXTransform
- ConfigFile
- Crypto
- DTLSServer
- DirAccess
- ENetConnection
- EditorContextMenuPlugin
- EditorDebuggerPlugin
- EditorDebuggerSession
- EditorExportPlatform (6)
- EditorExportPlugin
- EditorExportPreset
- EditorFeatureProfile
- EditorFileSystemImportFormatSupportQuery
- EditorInspectorPlugin
- EditorResourceConversionPlugin
- EditorResourcePreviewGenerator
- EditorResourceTooltipPlugin
- EditorSceneFormatImporter (4)
- EditorScenePostImport
- EditorScenePostImportPlugin
- EditorScript
- EditorTranslationParserPlugin
- EncodedObjectAsID
- EngineProfiler
- Expression
- FileAccess
- GLTFObjectModelProperty
- HMACContext
- HTTPClient
- HashingContext
- ImageFormatLoader (1)
- JavaClass
- JavaObject
- JavaScriptObject
- KinematicCollision2D
- KinematicCollision3D
- Lightmapper (1)
- MeshConvexDecompositionSettings
- MeshDataTool
- MultiplayerAPI (2)
- Mutex
- NavigationPathQueryParameters2D
- NavigationPathQueryParameters3D
- NavigationPathQueryResult2D
- NavigationPathQueryResult3D
- Node3DGizmo (1)
- OggPacketSequencePlayback
- OpenXRAPIExtension
- PCKPacker
- PackedDataContainerRef
- PacketPeer (8)
- PhysicsPointQueryParameters2D
- PhysicsPointQueryParameters3D
- PhysicsRayQueryParameters2D
- PhysicsRayQueryParameters3D
- PhysicsShapeQueryParameters2D
- PhysicsShapeQueryParameters3D
- PhysicsTestMotionParameters2D
- PhysicsTestMotionParameters3D
- PhysicsTestMotionResult2D
- PhysicsTestMotionResult3D
- RDAttachmentFormat
- RDFramebufferPass
- RDPipelineColorBlendState
- RDPipelineColorBlendStateAttachment
- RDPipelineDepthStencilState
- RDPipelineMultisampleState
- RDPipelineRasterizationState
- RDPipelineSpecializationConstant
- RDSamplerState
- RDShaderSource
- RDTextureFormat
- RDTextureView
- RDUniform
- RDVertexAttribute
- RandomNumberGenerator
- RegEx
- RegExMatch
- RenderSceneBuffers (2)
- RenderSceneBuffersConfiguration
- Resource (103)
- ResourceFormatLoader
- ResourceFormatSaver
- ResourceImporter (16)
- SceneState
- SceneTreeTimer
- Semaphore
- SkinReference
- StreamPeer (5)
- SurfaceTool
- TCPServer
- TLSOptions
- TextLine
- TextParagraph
- TextServer (1)
- Thread
- TranslationDomain
- TriangleMesh
- Tween
- Tweener (5)
- UDPServer
- UPNP
- UPNPDevice
- WeakRef
- WebRTCPeerConnection (1)
- XMLParser
- XRInterface (4)
- XRPose
- XRTracker (2)
- ZIPPacker
- ZIPReader
- Animation
- AnimationLibrary
- AnimationNode (6)
- AnimationNodeStateMachinePlayback
- AnimationNodeStateMachineTransition
- AudioBusLayout
- AudioEffect (17)
- AudioStream (10)
- BitMap
- BoneMap
- ButtonGroup
- CameraAttributes (2)
- ColorPalette
- Compositor
- CompositorEffect
- CryptoKey
- Curve
- Curve2D
- Curve3D
- EditorNode3DGizmoPlugin
- EditorSettings
- Environment
- Font (3)
- GDExtension
- GLTFAccessor
- GLTFAnimation
- GLTFBufferView
- GLTFCamera
- GLTFDocument (1)
- GLTFDocumentExtension (1)
- GLTFLight
- GLTFMesh
- GLTFNode
- GLTFPhysicsBody
- GLTFPhysicsShape
- GLTFSkeleton
- GLTFSkin
- GLTFSpecGloss
- GLTFState (1)
- GLTFTexture
- GLTFTextureSampler
- Gradient
- Image
- ImporterMesh
- InputEvent (6)
- JSON
- LabelSettings
- LightmapGIData
- Material (9)
- Mesh (4)
- MeshLibrary
- MissingResource
- MultiMesh
- NavigationMesh
- NavigationMeshSourceGeometryData2D
- NavigationMeshSourceGeometryData3D
- NavigationPolygon
- Noise (1)
- Occluder3D (5)
- OccluderPolygon2D
- OggPacketSequence
- OpenXRAction
- OpenXRActionMap
- OpenXRActionSet
- OpenXRBindingModifier (2)
- OpenXRHapticBase (1)
- OpenXRIPBinding
- OpenXRInteractionProfile
- PackedDataContainer
- PackedScene
- PhysicsMaterial
- PolygonPathFinder
- RDShaderFile
- RDShaderSPIRV
- RichTextEffect
- SceneReplicationConfig
- Script (3)
- Shader (1)
- ShaderInclude
- Shape2D (8)
- Shape3D (9)
- Shortcut
- SkeletonModification2D (7)
- SkeletonModificationStack2D
- SkeletonProfile (1)
- Skin
- Sky
- SpriteFrames
- StyleBox (4)
- SyntaxHighlighter (2)
- Texture (3)
- Theme
- TileMapPattern
- TileSet
- TileSetSource (2)
- Translation (1)
- VideoStream (1)
- VideoStreamPlayback
- VisualShaderNode (62)
- VoxelGIData
- World2D
- World3D
- X509Certificate
Table of contents
-
var agent_radius: float = 10.0 -
var baking_rect: Rect2 = Rect2(0, 0, 0, 0) -
var baking_rect_offset: Vector2 = Vector2(0, 0) -
var border_size: float = 0.0 -
var cell_size: float = 1.0 -
var parsed_collision_mask: int = 4294967295 -
var parsed_geometry_type = PARSED_GEOMETRY_BOTH -
var sample_partition_type = SAMPLE_PARTITION_CONVEX_PARTITION -
var source_geometry_group_name: StringName = &"navigation_polygon_source_geometry_group" -
var source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN -
func add_outline(outline: PackedVector2Array) -> void -
func add_outline_at_index(index: int) -> void -
func add_polygon(polygon: PackedInt32Array) -> void -
func clear() -> void -
func clear_outlines() -> void -
func clear_polygons() -> void -
func get_navigation_mesh() -> NavigationMesh -
const func get_outline(idx: int) -> PackedVector2Array -
const func get_outline_count() -> int -
const func get_parsed_collision_mask_value(layer_number: int) -> bool -
func get_polygon(idx: int) -> PackedInt32Array -
const func get_polygon_count() -> int -
const func get_vertices() -> PackedVector2Array -
func make_polygons_from_outlines() -> void -
func remove_outline(idx: int) -> void -
func set_outline(outline: PackedVector2Array) -> void -
func set_parsed_collision_mask_value(value: bool) -> void -
func set_vertices(vertices: PackedVector2Array) -> void -
const SAMPLE_PARTITION_CONVEX_PARTITION = 0 enum SamplePartitionType -
const SAMPLE_PARTITION_TRIANGULATE = 1 enum SamplePartitionType -
const SAMPLE_PARTITION_MAX = 2 enum SamplePartitionType -
const PARSED_GEOMETRY_MESH_INSTANCES = 0 enum ParsedGeometryType -
const PARSED_GEOMETRY_STATIC_COLLIDERS = 1 enum ParsedGeometryType -
const PARSED_GEOMETRY_BOTH = 2 enum ParsedGeometryType -
const PARSED_GEOMETRY_MAX = 3 enum ParsedGeometryType -
const SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0 enum SourceGeometryMode -
const SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN = 1 enum SourceGeometryMode -
const SOURCE_GEOMETRY_GROUPS_EXPLICIT = 2 enum SourceGeometryMode -
const SOURCE_GEOMETRY_MAX = 3 enum SourceGeometryMode -
enum SamplePartitionType -
enum ParsedGeometryType -
enum SourceGeometryMode
NavigationPolygon #
is_refcounted, is_instantiable, resource, core, not_builtin_classes
A 2D navigation mesh that describes a traversable surface for pathfinding.
A navigation mesh can be created either by baking it with the help of the NavigationServer2D, or by adding vertices and convex polygon indices arrays manually.
To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.
GDScript
var new_navigation_mesh = NavigationPolygon.new()
var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.add_outline(bounding_outline)
NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new());
$NavigationRegion2D.navigation_polygon = new_navigation_meshC#
var newNavigationMesh = new NavigationPolygon();
Vector2[] boundingOutline = [new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0)];
newNavigationMesh.AddOutline(boundingOutline);
NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D());
GetNode("NavigationRegion2D").NavigationPolygon = newNavigationMesh;Adding vertices and polygon indices manually.
GDScript
var new_navigation_mesh = NavigationPolygon.new()
var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
new_navigation_mesh.vertices = new_vertices
var new_polygon_indices = PackedInt32Array([0, 1, 2, 3])
new_navigation_mesh.add_polygon(new_polygon_indices)
$NavigationRegion2D.navigation_polygon = new_navigation_meshC#
var newNavigationMesh = new NavigationPolygon();
Vector2[] newVertices = [new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0)];
newNavigationMesh.Vertices = newVertices;
int[] newPolygonIndices = [0, 1, 2, 3];
newNavigationMesh.AddPolygon(newPolygonIndices);
GetNode("NavigationRegion2D").NavigationPolygon = newNavigationMesh; Members #
var agent_radius: float = 10.0#
The distance to erode/shrink the walkable surface when baking the navigation mesh.
var baking_rect: Rect2 = Rect2(0, 0, 0, 0)#
If the baking Rect2 has an area the navigation mesh baking will be restricted to its enclosing area.
var baking_rect_offset: Vector2 = Vector2(0, 0)#
The position offset applied to the baking_rect Rect2.
var border_size: float = 0.0#
The size of the non-navigable border around the bake bounding area defined by the baking_rect Rect2.
In conjunction with the baking_rect the border size can be used to bake tile aligned navigation meshes without the tile edges being shrunk by agent_radius.
var cell_size: float = 1.0#
The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
var parsed_collision_mask: int = 4294967295#
The physics layers to scan for static colliders.
Only used when parsed_geometry_type is PARSED_GEOMETRY_STATIC_COLLIDERS or PARSED_GEOMETRY_BOTH.
var parsed_geometry_type = PARSED_GEOMETRY_BOTH#
Determines which type of nodes will be parsed as geometry. See ParsedGeometryType for possible values.
var sample_partition_type = SAMPLE_PARTITION_CONVEX_PARTITION#
Partitioning algorithm for creating the navigation mesh polys. See SamplePartitionType for possible values.
var source_geometry_group_name: StringName = &"navigation_polygon_source_geometry_group"#
The group name of nodes that should be parsed for baking source geometry.
Only used when source_geometry_mode is SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN or SOURCE_GEOMETRY_GROUPS_EXPLICIT.
var source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN#
The source of the geometry used when baking. See SourceGeometryMode for possible values.
Methods #
func add_outline(outline: PackedVector2Array) -> void#
Appends a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines.
func add_outline_at_index(index: int) -> void#
Adds a PackedVector2Array that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.
func add_polygon(polygon: PackedInt32Array) -> void#
Adds a polygon using the indices of the vertices you get when calling get_vertices.
func clear() -> void#
Clears the internal arrays for vertices and polygon indices.
func clear_outlines() -> void#
Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
func clear_polygons() -> void#
Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
func get_navigation_mesh() -> NavigationMesh#
Returns the NavigationMesh resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the NavigationServer3D.region_set_navigation_mesh API directly (as 2D uses the 3D server behind the scene).
const func get_outline(idx: int) -> PackedVector2Array#
Returns a PackedVector2Array containing the vertices of an outline that was created in the editor or by script.
const func get_outline_count() -> int#
Returns the number of outlines that were created in the editor or by script.
const func get_parsed_collision_mask_value(layer_number: int) -> bool#
Returns whether or not the specified layer of the parsed_collision_mask is enabled, given a layer_number between 1 and 32.
func get_polygon(idx: int) -> PackedInt32Array#
Returns a PackedInt32Array containing the indices of the vertices of a created polygon.
const func get_polygon_count() -> int#
Returns the count of all polygons.
const func get_vertices() -> PackedVector2Array#
Returns a PackedVector2Array containing all the vertices being used to create the polygons.
func make_polygons_from_outlines() -> void#
Creates polygons from the outlines added in the editor or by script.
func remove_outline(idx: int) -> void#
Removes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
func set_outline(outline: PackedVector2Array) -> void#
Changes an outline created in the editor or by script. You have to call make_polygons_from_outlines for the polygons to update.
func set_parsed_collision_mask_value(value: bool) -> void#
Based on value, enables or disables the specified layer in the parsed_collision_mask, given a layer_number between 1 and 32.
func set_vertices(vertices: PackedVector2Array) -> void#
Sets the vertices that can be then indexed to create polygons with the add_polygon method.
Annotations #
Constants #
const SAMPLE_PARTITION_CONVEX_PARTITION = 0 enum SamplePartitionType#
Convex partitioning that yields navigation mesh with convex polygons.
const SAMPLE_PARTITION_TRIANGULATE = 1 enum SamplePartitionType#
Triangulation partitioning that yields navigation mesh with triangle polygons.
const SAMPLE_PARTITION_MAX = 2 enum SamplePartitionType#
Represents the size of the SamplePartitionType enum.
const PARSED_GEOMETRY_MESH_INSTANCES = 0 enum ParsedGeometryType#
Parses mesh instances as obstruction geometry. This includes Polygon2D, MeshInstance2D, MultiMeshInstance2D, and TileMap nodes.
Meshes are only parsed when they use a 2D vertices surface format.
const PARSED_GEOMETRY_STATIC_COLLIDERS = 1 enum ParsedGeometryType#
Parses StaticBody2D and TileMap colliders as obstruction geometry. The collider should be in any of the layers specified by parsed_collision_mask.
const PARSED_GEOMETRY_BOTH = 2 enum ParsedGeometryType#
Both PARSED_GEOMETRY_MESH_INSTANCES and PARSED_GEOMETRY_STATIC_COLLIDERS.
const PARSED_GEOMETRY_MAX = 3 enum ParsedGeometryType#
Represents the size of the ParsedGeometryType enum.
const SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0 enum SourceGeometryMode#
Scans the child nodes of the root node recursively for geometry.
const SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN = 1 enum SourceGeometryMode#
Scans nodes in a group and their child nodes recursively for geometry. The group is specified by source_geometry_group_name.
const SOURCE_GEOMETRY_GROUPS_EXPLICIT = 2 enum SourceGeometryMode#
Uses nodes in a group for geometry. The group is specified by source_geometry_group_name.
const SOURCE_GEOMETRY_MAX = 3 enum SourceGeometryMode#
Represents the size of the SourceGeometryMode enum.
Constructors #
Enums #
SamplePartitionType#
enum SamplePartitionType {
SAMPLE_PARTITION_CONVEX_PARTITION = 0,
SAMPLE_PARTITION_TRIANGULATE = 1,
SAMPLE_PARTITION_MAX = 2,
}ParsedGeometryType#
enum ParsedGeometryType {
PARSED_GEOMETRY_MESH_INSTANCES = 0,
PARSED_GEOMETRY_STATIC_COLLIDERS = 1,
PARSED_GEOMETRY_BOTH = 2,
PARSED_GEOMETRY_MAX = 3,
}SourceGeometryMode#
enum SourceGeometryMode {
SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN = 1,
SOURCE_GEOMETRY_GROUPS_EXPLICIT = 2,
SOURCE_GEOMETRY_MAX = 3,
}