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GLTFTextureSampler
Table of contents

GLTFTextureSampler #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Represents a glTF texture sampler

Represents a texture sampler as defined by the base glTF spec. Texture samplers in glTF specify how to sample data from the texture's base image, when rendering the texture on an object.

Members #

var mag_filter: int = 9729#

Texture's magnification filter, used when texture appears larger on screen than the source image.

var min_filter: int = 9987#

Texture's minification filter, used when the texture appears smaller on screen than the source image.

var wrap_s: int = 10497#

Wrapping mode to use for S-axis (horizontal) texture coordinates.

var wrap_t: int = 10497#

Wrapping mode to use for T-axis (vertical) texture coordinates.

Methods #

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #