Inheritance #

RefCounted

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AnimationLibrary
Table of contents

AnimationLibrary #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Container for Animation resources.

An animation library stores a set of animations accessible through StringName keys, for use with AnimationPlayer nodes.

Members #

Methods #

func add_animation(animation: Animation) -> intError#

Adds the animation to the library, accessible by the key name.

const func get_animation(name: StringName) -> Animation#

Returns the Animation with the key name. If the animation does not exist, null is returned and an error is logged.

const func get_animation_list() -> StringName[]#

Returns the keys for the Animations stored in the library.

const func get_animation_list_size() -> int#

Returns the key count for the Animations stored in the library.

const func has_animation(name: StringName) -> bool#

Returns true if the library stores an Animation with name as the key.

func remove_animation(name: StringName) -> void#

Removes the Animation with the key name.

func rename_animation(newname: StringName) -> void#

Changes the key of the Animation associated with the key name to newname.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

signal animation_added(name: StringName)#

Emitted when an Animation is added, under the key name.

signal animation_changed(name: StringName)#

Emitted when there's a change in one of the animations, e.g. tracks are added, moved or have changed paths. name is the key of the animation that was changed.

See also Resource.changed, which this acts as a relay for.

signal animation_removed(name: StringName)#

Emitted when an Animation stored with the key name is removed.

signal animation_renamed(to_name: StringName)#

Emitted when the key for an Animation is changed, from name to to_name.

Theme Items #

Tutorials #