Inheritance #

RefCounted

- AESContext
- AStar2D
- AStar3D
- AStarGrid2D
- AudioEffectInstance (1)
- AudioSample
- AudioSamplePlayback
- AudioStreamPlayback (5)
- CameraFeed
- CharFXTransform
- ConfigFile
- Crypto
- DTLSServer
- DirAccess
- ENetConnection
- EditorContextMenuPlugin
- EditorDebuggerPlugin
- EditorDebuggerSession
- EditorExportPlatform (6)
- EditorExportPlugin
- EditorExportPreset
- EditorFeatureProfile
- EditorFileSystemImportFormatSupportQuery
- EditorInspectorPlugin
- EditorResourceConversionPlugin
- EditorResourcePreviewGenerator
- EditorResourceTooltipPlugin
- EditorSceneFormatImporter (4)
- EditorScenePostImport
- EditorScenePostImportPlugin
- EditorScript
- EditorTranslationParserPlugin
- EncodedObjectAsID
- EngineProfiler
- Expression
- FileAccess
- GLTFObjectModelProperty
- HMACContext
- HTTPClient
- HashingContext
- ImageFormatLoader (1)
- JavaClass
- JavaObject
- JavaScriptObject
- KinematicCollision2D
- KinematicCollision3D
- Lightmapper (1)
- MeshConvexDecompositionSettings
- MeshDataTool
- MultiplayerAPI (2)
- Mutex
- NavigationPathQueryParameters2D
- NavigationPathQueryParameters3D
- NavigationPathQueryResult2D
- NavigationPathQueryResult3D
- Node3DGizmo (1)
- OggPacketSequencePlayback
- OpenXRAPIExtension
- PCKPacker
- PackedDataContainerRef
- PacketPeer (8)
- PhysicsPointQueryParameters2D
- PhysicsPointQueryParameters3D
- PhysicsRayQueryParameters2D
- PhysicsRayQueryParameters3D
- PhysicsShapeQueryParameters2D
- PhysicsShapeQueryParameters3D
- PhysicsTestMotionParameters2D
- PhysicsTestMotionParameters3D
- PhysicsTestMotionResult2D
- PhysicsTestMotionResult3D
- RDAttachmentFormat
- RDFramebufferPass
- RDPipelineColorBlendState
- RDPipelineColorBlendStateAttachment
- RDPipelineDepthStencilState
- RDPipelineMultisampleState
- RDPipelineRasterizationState
- RDPipelineSpecializationConstant
- RDSamplerState
- RDShaderSource
- RDTextureFormat
- RDTextureView
- RDUniform
- RDVertexAttribute
- RandomNumberGenerator
- RegEx
- RegExMatch
- RenderSceneBuffers (2)
- RenderSceneBuffersConfiguration
- Resource (103)
- ResourceFormatLoader
- ResourceFormatSaver
- ResourceImporter (16)
- SceneState
- SceneTreeTimer
- Semaphore
- SkinReference
- StreamPeer (5)
- SurfaceTool
- TCPServer
- TLSOptions
- TextLine
- TextParagraph
- TextServer (1)
- Thread
- TranslationDomain
- TriangleMesh
- Tween
- Tweener (5)
- UDPServer
- UPNP
- UPNPDevice
- WeakRef
- WebRTCPeerConnection (1)
- XMLParser
- XRInterface (4)
- XRPose
- XRTracker (2)
- ZIPPacker
- ZIPReader
Resource

- Animation
- AnimationLibrary
- AnimationNode (6)
- AnimationNodeStateMachinePlayback
- AnimationNodeStateMachineTransition
- AudioBusLayout
- AudioEffect (17)
- AudioStream (10)
- BitMap
- BoneMap
- ButtonGroup
- CameraAttributes (2)
- ColorPalette
- Compositor
- CompositorEffect
- CryptoKey
- Curve
- Curve2D
- Curve3D
- EditorNode3DGizmoPlugin
- EditorSettings
- Environment
- Font (3)
- GDExtension
- GLTFAccessor
- GLTFAnimation
- GLTFBufferView
- GLTFCamera
- GLTFDocument (1)
- GLTFDocumentExtension (1)
- GLTFLight
- GLTFMesh
- GLTFNode
- GLTFPhysicsBody
- GLTFPhysicsShape
- GLTFSkeleton
- GLTFSkin
- GLTFSpecGloss
- GLTFState (1)
- GLTFTexture
- GLTFTextureSampler
- Gradient
- Image
- ImporterMesh
- InputEvent (6)
- JSON
- LabelSettings
- LightmapGIData
- Material (9)
- Mesh (4)
- MeshLibrary
- MissingResource
- MultiMesh
- NavigationMesh
- NavigationMeshSourceGeometryData2D
- NavigationMeshSourceGeometryData3D
- NavigationPolygon
- Noise (1)
- Occluder3D (5)
- OccluderPolygon2D
- OggPacketSequence
- OpenXRAction
- OpenXRActionMap
- OpenXRActionSet
- OpenXRBindingModifier (2)
- OpenXRHapticBase (1)
- OpenXRIPBinding
- OpenXRInteractionProfile
- PackedDataContainer
- PackedScene
- PhysicsMaterial
- PolygonPathFinder
- RDShaderFile
- RDShaderSPIRV
- RichTextEffect
- SceneReplicationConfig
- Script (3)
- Shader (1)
- ShaderInclude
- Shape2D (8)
- Shape3D (9)
- Shortcut
- SkeletonModification2D (7)
- SkeletonModificationStack2D
- SkeletonProfile (1)
- Skin
- Sky
- SpriteFrames
- StyleBox (4)
- SyntaxHighlighter (2)
- Texture (3)
- Theme
- TileMapPattern
- TileSet
- TileSetSource (2)
- Translation (1)
- VideoStream (1)
- VideoStreamPlayback
- VisualShaderNode (62)
- VoxelGIData
- World2D
- World3D
- X509Certificate
Table of contents

Script #

is_refcounted, resource, core, not_builtin_classes

A class stored as a resource.

A class stored as a resource. A script extends the functionality of all objects that instantiate it.

This is the base class for all scripts and should not be used directly. Trying to create a new script with this class will result in an error.

The new method of a script subclass creates a new instance. Object.set_script extends an existing object, if that object's class matches one of the script's base classes.

Members #

var source_code: String#

The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.

Methods #

const func can_instantiate() -> bool#

Returns true if the script can be instantiated.

const func get_base_script() -> Script#

Returns the script directly inherited by this script.

const func get_global_name() -> StringName#

Returns the class name associated with the script, if there is one. Returns an empty string otherwise.

To give the script a global name, you can use the class_name keyword in GDScript and the GlobalClass attribute in C#.

GDScript

class_name MyNode
extends Node

C#

using Godot;

[GlobalClass]
public partial class MyNode : Node
{
}

const func get_instance_base_type() -> StringName#

Returns the script's base type.

func get_property_default_value(property: StringName) -> Variant#

Returns the default value of the specified property.

const func get_rpc_config() -> Variant#

Returns a Dictionary mapping method names to their RPC configuration defined by this script.

func get_script_constant_map() -> Dictionary#

Returns a dictionary containing constant names and their values.

func get_script_method_list() -> Dictionary[]#

Returns the list of methods in this Script.

func get_script_property_list() -> Dictionary[]#

Returns the list of properties in this Script.

func get_script_signal_list() -> Dictionary[]#

Returns the list of user signals defined in this Script.

const func has_script_signal(signal_name: StringName) -> bool#

Returns true if the script, or a base class, defines a signal with the given name.

const func has_source_code() -> bool#

Returns true if the script contains non-empty source code.

Note: If a script does not have source code, this does not mean that it is invalid or unusable. For example, a GDScript that was exported with binary tokenization has no source code, but still behaves as expected and could be instantiated. This can be checked with can_instantiate.

const func instance_has(base_object: Object) -> bool#

Returns true if base_object is an instance of this script.

const func is_abstract() -> bool#

Returns true if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.

const func is_tool() -> bool#

Returns true if the script is a tool script. A tool script can run in the editor.

func reload(keep_state: bool = false) -> intError#

Reloads the script's class implementation. Returns an error code.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #