Inheritance #

MeshInstance2D
Table of contents

MeshInstance2D #

is_instantiable, Node2D, Node, core, not_builtin_classes

Node used for displaying a Mesh in 2D.

Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.

Members #

var mesh: Mesh#

The Mesh that will be drawn by the MeshInstance2D.

var texture: Texture2D#

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.

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Signals #

signal texture_changed()#

Emitted when the texture is changed.

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