Inheritance #

LightOccluder2D
Table of contents

LightOccluder2D #

is_instantiable, Node2D, Node, core, not_builtin_classes

Occludes light cast by a Light2D, casting shadows.

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Members #

var occluder: OccluderPolygon2D#

The OccluderPolygon2D used to compute the shadow.

var occluder_light_mask: int = 1#

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).

var sdf_collision: bool = true#

If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.

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