Inheritance #

Table of contents

Joint2D #

Node2D, Node, core, not_builtin_classes

Abstract base class for all 2D physics joints.

Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies (node_a and node_b) and apply a constraint.

Members #

var bias: float = 0.0#

When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.

When set to 0, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias is used.

var disable_collision: bool = true#

If true, the two bodies bound together do not collide with each other.

var node_a: NodePath = NodePath("")#

Path to the first body (A) attached to the joint. The node must inherit PhysicsBody2D.

var node_b: NodePath = NodePath("")#

Path to the second body (B) attached to the joint. The node must inherit PhysicsBody2D.

Methods #

const func get_rid() -> RID#

Returns the joint's internal RID from the PhysicsServer2D.

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Tutorials #