Inheritance #

CollisionShape2D
Table of contents

CollisionShape2D #

is_instantiable, Node2D, Node, core, not_builtin_classes

A node that provides a Shape2D to a CollisionObject2D parent.

A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.

Members #

var debug_color: Color = Color(0, 0, 0, 0)#

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

var disabled: bool = false#

A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.

var one_way_collision: bool = false#

Sets whether this collision shape should only detect collision on one side (top or bottom).

Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.

var one_way_collision_margin: float = 1.0#

The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.

var shape: Shape2D#

The actual shape owned by this collision shape.

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