Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
- AnimationMixer (2)
- AudioStreamPlayer
- CanvasItem (2)
- CanvasLayer (1)
- EditorFileSystem
- EditorPlugin (1)
- EditorResourcePreview
- HTTPRequest
- InstancePlaceholder
- MissingNode
- MultiplayerSpawner
- MultiplayerSynchronizer
- NavigationAgent2D
- NavigationAgent3D
- Node3D (31)
- ResourcePreloader
- ShaderGlobalsOverride
- StatusIndicator
- Timer
- Viewport (2)
- WorldEnvironment
- AnimatedSprite2D
- AudioListener2D
- AudioStreamPlayer2D
- BackBufferCopy
- Bone2D
- CPUParticles2D
- Camera2D
- CanvasGroup
- CanvasModulate
- CollisionObject2D (2)
- CollisionPolygon2D
- CollisionShape2D
- GPUParticles2D
- Joint2D (3)
- Light2D (2)
- LightOccluder2D
- Line2D
- Marker2D
- MeshInstance2D
- MultiMeshInstance2D
- NavigationLink2D
- NavigationObstacle2D
- NavigationRegion2D
- Parallax2D
- ParallaxLayer
- Path2D
- PathFollow2D
- Polygon2D
- RayCast2D
- RemoteTransform2D
- ShapeCast2D
- Skeleton2D
- Sprite2D
- TileMap
- TileMapLayer
- TouchScreenButton
- VisibleOnScreenNotifier2D (1)
Table of contents
CollisionShape2D #
is_instantiable, Node2D, Node, core, not_builtin_classes
A node that provides a Shape2D to a CollisionObject2D parent.
A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
Members #
var debug_color: Color = Color(0, 0, 0, 0)#
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
var disabled: bool = false#
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
var one_way_collision: bool = false#
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
var one_way_collision_margin: float = 1.0#
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
var shape: Shape2D#
The actual shape owned by this collision shape.
Methods #