Inheritance #

RefCounted

- AESContext
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Resource

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- VisualShaderNode (62)
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VisualShaderNode

- VisualShaderNodeBillboard
- VisualShaderNodeClamp
- VisualShaderNodeColorFunc
- VisualShaderNodeColorOp
- VisualShaderNodeCompare
- VisualShaderNodeConstant (9)
- VisualShaderNodeCubemap
- VisualShaderNodeCustom
- VisualShaderNodeDerivativeFunc
- VisualShaderNodeDeterminant
- VisualShaderNodeDistanceFade
- VisualShaderNodeDotProduct
- VisualShaderNodeFloatFunc
- VisualShaderNodeFloatOp
- VisualShaderNodeFresnel
- VisualShaderNodeIf
- VisualShaderNodeInput
- VisualShaderNodeIntFunc
- VisualShaderNodeIntOp
- VisualShaderNodeIs
- VisualShaderNodeLinearSceneDepth
- VisualShaderNodeMix
- VisualShaderNodeMultiplyAdd
- VisualShaderNodeOuterProduct
- VisualShaderNodeOutput (1)
- VisualShaderNodeParameter (10)
- VisualShaderNodeParameterRef
- VisualShaderNodeParticleAccelerator
- VisualShaderNodeParticleConeVelocity
- VisualShaderNodeParticleEmit
- VisualShaderNodeParticleEmitter (4)
- VisualShaderNodeParticleMultiplyByAxisAngle
- VisualShaderNodeParticleRandomness
- VisualShaderNodeProximityFade
- VisualShaderNodeRandomRange
- VisualShaderNodeRemap
- VisualShaderNodeReroute
- VisualShaderNodeResizableBase (4)
- VisualShaderNodeRotationByAxis
- VisualShaderNodeSDFRaymarch
- VisualShaderNodeSDFToScreenUV
- VisualShaderNodeSample3D (2)
- VisualShaderNodeScreenNormalWorldSpace
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- VisualShaderNodeSmoothStep
- VisualShaderNodeStep
- VisualShaderNodeSwitch
- VisualShaderNodeTexture
- VisualShaderNodeTextureSDF
- VisualShaderNodeTextureSDFNormal
- VisualShaderNodeTransformCompose
- VisualShaderNodeTransformDecompose
- VisualShaderNodeTransformFunc
- VisualShaderNodeTransformOp
- VisualShaderNodeTransformVecMult
- VisualShaderNodeUIntFunc
- VisualShaderNodeUIntOp
- VisualShaderNodeUVFunc
- VisualShaderNodeUVPolarCoord
- VisualShaderNodeVarying (2)
- VisualShaderNodeVectorBase (8)
- VisualShaderNodeWorldPositionFromDepth
VisualShaderNodeBillboard
Table of contents

VisualShaderNodeBillboard #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

A node that controls how the object faces the camera to be used within the visual shader graph.

The output port of this node needs to be connected to Model View Matrix port of VisualShaderNodeOutput.

Members #

var billboard_type = BILLBOARD_TYPE_ENABLED#

Controls how the object faces the camera. See BillboardType.

var keep_scale: bool = false#

If true, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.

Methods #

Annotations #

Constants #

const BILLBOARD_TYPE_DISABLED = 0 enum BillboardType#

Billboarding is disabled and the node does nothing.

const BILLBOARD_TYPE_ENABLED = 1 enum BillboardType#

A standard billboarding algorithm is enabled.

const BILLBOARD_TYPE_FIXED_Y = 2 enum BillboardType#

A billboarding algorithm to rotate around Y-axis is enabled.

const BILLBOARD_TYPE_PARTICLES = 3 enum BillboardType#

A billboarding algorithm designed to use on particles is enabled.

const BILLBOARD_TYPE_MAX = 4 enum BillboardType#

Represents the size of the BillboardType enum.

Constructors #

Enums #

BillboardType#

enum BillboardType { BILLBOARD_TYPE_DISABLED = 0, BILLBOARD_TYPE_ENABLED = 1, BILLBOARD_TYPE_FIXED_Y = 2, BILLBOARD_TYPE_PARTICLES = 3, BILLBOARD_TYPE_MAX = 4, }

Operators #

Signals #

Theme Items #

Tutorials #