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SkeletonProfileHumanoid
Table of contents

SkeletonProfileHumanoid #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

A humanoid SkeletonProfile preset.

A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.

A humanoid skeleton profile contains 54 bones divided in 4 groups: "Body", "Face", "LeftHand", and "RightHand". It is structured as follows:

[codeblock lang=text]

Root

└─ Hips

├─ LeftUpperLeg

│ └─ LeftLowerLeg

│ └─ LeftFoot

│ └─ LeftToes

├─ RightUpperLeg

│ └─ RightLowerLeg

│ └─ RightFoot

│ └─ RightToes

└─ Spine

└─ Chest

└─ UpperChest

├─ Neck

│ └─ Head

│ ├─ Jaw

│ ├─ LeftEye

│ └─ RightEye

├─ LeftShoulder

│ └─ LeftUpperArm

│ └─ LeftLowerArm

│ └─ LeftHand

│ ├─ LeftThumbMetacarpal

│ │ └─ LeftThumbProximal

│ │ └─ LeftThumbDistal

│ ├─ LeftIndexProximal

│ │ └─ LeftIndexIntermediate

│ │ └─ LeftIndexDistal

│ ├─ LeftMiddleProximal

│ │ └─ LeftMiddleIntermediate

│ │ └─ LeftMiddleDistal

│ ├─ LeftRingProximal

│ │ └─ LeftRingIntermediate

│ │ └─ LeftRingDistal

│ └─ LeftLittleProximal

│ └─ LeftLittleIntermediate

│ └─ LeftLittleDistal

└─ RightShoulder

└─ RightUpperArm

└─ RightLowerArm

└─ RightHand

├─ RightThumbMetacarpal

│ └─ RightThumbProximal

│ └─ RightThumbDistal

├─ RightIndexProximal

│ └─ RightIndexIntermediate

│ └─ RightIndexDistal

├─ RightMiddleProximal

│ └─ RightMiddleIntermediate

│ └─ RightMiddleDistal

├─ RightRingProximal

│ └─ RightRingIntermediate

│ └─ RightRingDistal

└─ RightLittleProximal

└─ RightLittleIntermediate

└─ RightLittleDistal

Members #

var bone_size: int = 56#

var group_size: int = 4#

var root_bone: StringName = &"Root"#

var scale_base_bone: StringName = &"Hips"#

Methods #

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #