Inheritance #

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ImageTexture3D
Table of contents

ImageTexture3D #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Texture with 3 dimensions.

ImageTexture3D is a 3-dimensional ImageTexture that has a width, height, and depth. See also ImageTextureLayered.

3D textures are typically used to store density maps for FogMaterial, color correction LUTs for Environment, vector fields for GPUParticlesAttractorVectorField3D and collision maps for GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.

Members #

Methods #

func create(data: Image[]) -> intError#

Creates the ImageTexture3D with specified width, height, and depth. See Image.Format for format options. If use_mipmaps is true, then generate mipmaps for the ImageTexture3D.

func update(data: Image[]) -> void#

Replaces the texture's existing data with the layers specified in data. The size of data must match the parameters that were used for create. In other words, the texture cannot be resized or have its format changed by calling update.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #