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AudioStreamRandomizer
Table of contents

AudioStreamRandomizer #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Wraps a pool of audio streams with pitch and volume shifting.

Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.

Members #

var playback_mode = PLAYBACK_RANDOM_NO_REPEATS#

Controls how this AudioStreamRandomizer picks which AudioStream to play next.

var random_pitch: float = 1.0#

The intensity of random pitch variation. A value of 1 means no variation.

var random_volume_offset_db: float = 0.0#

The intensity of random volume variation. A value of 0 means no variation.

var streams_count: int = 0#

The number of streams in the stream pool.

Methods #

func add_stream(weight: float = 1.0) -> void#

Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.

const func get_stream(index: int) -> AudioStream#

Returns the stream at the specified index.

const func get_stream_probability_weight(index: int) -> float#

Returns the probability weight associated with the stream at the given index.

func move_stream(index_to: int) -> void#

Move a stream from one index to another.

func remove_stream(index: int) -> void#

Remove the stream at the specified index.

func set_stream(stream: AudioStream) -> void#

Set the AudioStream at the specified index.

func set_stream_probability_weight(weight: float) -> void#

Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.

Annotations #

Constants #

const PLAYBACK_RANDOM_NO_REPEATS = 0 enum PlaybackMode#

Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.

const PLAYBACK_RANDOM = 1 enum PlaybackMode#

Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.

const PLAYBACK_SEQUENTIAL = 2 enum PlaybackMode#

Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.

Constructors #

Enums #

PlaybackMode#

enum PlaybackMode { PLAYBACK_RANDOM_NO_REPEATS = 0, PLAYBACK_RANDOM = 1, PLAYBACK_SEQUENTIAL = 2, }

Operators #

Signals #

Theme Items #

Tutorials #