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AnimationNodeExtension
Table of contents

AnimationNodeExtension #

is_refcounted, is_instantiable, resource, core, not_builtin_classes

Base class for extending AnimationRootNodes from GDScript, C#, or C++.

AnimationNodeExtension exposes the APIs of AnimationRootNode to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the AnimationTree system.

Members #

Methods #

virtual func _process_animation_node(test_only: bool) -> PackedFloat32Array#

A version of the AnimationNode._process method that is meant to be overridden by custom nodes. It returns a PackedFloat32Array with the processed animation data.

The PackedFloat64Array parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than 0), whether the seek request was externally requested (encoded as a float greater than 0), the current Animation.LoopedFlag (encoded as a float), and the current blend weight.

The function must return a PackedFloat32Array of the node's time info, containing the following values (in order): animation length, time position, delta, Animation.LoopMode (encoded as a float), whether the animation is about to end (encoded as a float greater than 0) and whether the animation is infinite (encoded as a float greater than 0). All values must be included in the returned array.

static func get_remaining_time(break_loop: bool) -> float#

Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if break_loop is true, a large integer value will be returned otherwise.

static func is_looping(node_info: PackedFloat32Array) -> bool#

Returns true if the animation for the given node_info is looping.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #