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StreamPeerTCP
Table of contents

StreamPeerTCP #

is_refcounted, is_instantiable, core, not_builtin_classes

A stream peer that handles TCP connections.

A stream peer that handles TCP connections. This object can be used to connect to TCP servers, or also is returned by a TCP server.

Note: When exporting to Android, make sure to enable the INTERNET permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.

Members #

Methods #

func bind(host: String = "*") -> intError#

Opens the TCP socket, and binds it to the specified local address.

This method is generally not needed, and only used to force the subsequent call to connect_to_host to use the specified host and port as source address. This can be desired in some NAT punchthrough techniques, or when forcing the source network interface.

func connect_to_host(port: int) -> intError#

Connects to the specified host:port pair. A hostname will be resolved if valid. Returns OK on success.

func disconnect_from_host() -> void#

Disconnects from host.

const func get_connected_host() -> String#

Returns the IP of this peer.

const func get_connected_port() -> int#

Returns the port of this peer.

const func get_local_port() -> int#

Returns the local port to which this peer is bound.

const func get_status() -> intStreamPeerTCP.Status#

Returns the status of the connection, see Status.

func poll() -> intError#

Poll the socket, updating its state. See get_status.

func set_no_delay(enabled: bool) -> void#

If enabled is true, packets will be sent immediately. If enabled is false (the default), packet transfers will be delayed and combined using Nagle's algorithm.

Note: It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.

Annotations #

Constants #

const STATUS_NONE = 0 enum Status#

The initial status of the StreamPeerTCP. This is also the status after disconnecting.

const STATUS_CONNECTING = 1 enum Status#

A status representing a StreamPeerTCP that is connecting to a host.

const STATUS_CONNECTED = 2 enum Status#

A status representing a StreamPeerTCP that is connected to a host.

const STATUS_ERROR = 3 enum Status#

A status representing a StreamPeerTCP in error state.

Constructors #

Enums #

Status#

enum Status { STATUS_NONE = 0, STATUS_CONNECTING = 1, STATUS_CONNECTED = 2, STATUS_ERROR = 3, }

Operators #

Signals #

Theme Items #

Tutorials #