Inheritance #

EditorScriptPicker
Table of contents

EditorScriptPicker #

is_instantiable, resource, Node, editor, not_builtin_classes

Godot editor's control for selecting the script property of a Node.

Similar to EditorResourcePicker this Control node is used in the editor's Inspector dock, but only to edit the script property of a Node. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with EditorInspectorPlugin to recreate the same behavior.

Note: You must set the script_owner for the custom context menu items to work.

Members #

var script_owner: Node#

The owner Node of the script property that holds the edited resource.

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