Inheritance #

ParallaxBackground
Table of contents

ParallaxBackground #

is_instantiable, Node, core, not_builtin_classes

A node used to create a parallax scrolling background.

A ParallaxBackground uses one or more ParallaxLayer child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using ParallaxLayer.motion_offset. This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the scroll_offset.

Note: Each ParallaxBackground is drawn on one specific Viewport and cannot be shared between multiple Viewports, see CanvasLayer.custom_viewport. When using multiple Viewports, for example in a split-screen game, you need create an individual ParallaxBackground for each Viewport you want it to be drawn on.

Members #

var layer: int = -100#

var scroll_base_offset: Vector2 = Vector2(0, 0)#

The base position offset for all ParallaxLayer children.

var scroll_base_scale: Vector2 = Vector2(1, 1)#

The base motion scale for all ParallaxLayer children.

var scroll_ignore_camera_zoom: bool = false#

If true, elements in ParallaxLayer child aren't affected by the zoom level of the camera.

var scroll_limit_begin: Vector2 = Vector2(0, 0)#

Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than scroll_limit_end to work.

var scroll_limit_end: Vector2 = Vector2(0, 0)#

Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scroll_limit_begin to work.

var scroll_offset: Vector2 = Vector2(0, 0)#

The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.

Methods #

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #