Inheritance #
- AudioServer
- CameraServer
- ClassDB
- DisplayServer
- EditorFileSystemDirectory
- EditorInterface
- EditorPaths
- EditorSelection
- EditorUndoRedoManager
- EditorVCSInterface
- Engine
- EngineDebugger
- FramebufferCacheRD
- GDExtensionManager
- Geometry2D
- Geometry3D
- IP
- Input
- InputMap
- JNISingleton
- JSONRPC
- JavaClassWrapper
- JavaScriptBridge
- MainLoop (1)
- Marshalls
- MovieWriter
- NativeMenu
- NavigationMeshGenerator
- NavigationServer2D
- NavigationServer3D
- Node (21)
- OS
- OpenXRExtensionWrapperExtension
- OpenXRInteractionProfileMetadata
- Performance
- PhysicsDirectBodyState2D (1)
- PhysicsDirectBodyState3D (1)
- PhysicsDirectSpaceState2D (1)
- PhysicsDirectSpaceState3D (1)
- PhysicsServer2D (1)
- PhysicsServer2DManager
- PhysicsServer3D (1)
- PhysicsServer3DManager
- PhysicsServer3DRendering
ServerHandler
- ProjectSettings
- RefCounted (121)
- RenderData (2)
- RenderSceneData (2)
- RenderingDevice
- RenderingServer
- ResourceLoader
- ResourceSaver
- ResourceUID
- ScriptLanguage (1)
- ShaderIncludeDB
- TextServerManager
- ThemeDB
- TileData
- Time
- TranslationServer
- TreeItem
- UndoRedo
- UniformSetCacheRD
- WorkerThreadPool
- XRServer
- XRVRS
- AnimationMixer (2)
- AudioStreamPlayer
- CanvasItem (2)
- CanvasLayer (1)
- EditorFileSystem
- EditorPlugin (1)
- EditorResourcePreview
- HTTPRequest
- InstancePlaceholder
- MissingNode
- MultiplayerSpawner
- MultiplayerSynchronizer
- NavigationAgent2D
- NavigationAgent3D
- Node3D (31)
- ResourcePreloader
- ShaderGlobalsOverride
- StatusIndicator
- Timer
- Viewport (2)
- WorldEnvironment
- BaseButton (3)
- ColorRect
- Container (13)
- GraphEdit
- ItemList
- Label
- LineEdit
- MenuBar
- NinePatchRect
- Panel
- Range (6)
- ReferenceRect
- RichTextLabel
- Separator (2)
- TabBar
- TextEdit (1)
- TextureRect
- Tree
- VideoStreamPlayer
Table of contents
ColorPickerButton #
is_instantiable, Node, core, not_builtin_classes
A button that brings up a ColorPicker when pressed.
Encapsulates a ColorPicker, making it accessible by pressing a button. Pressing the button will toggle the ColorPicker's visibility.
See also BaseButton which contains common properties and methods associated with this node.
Note: By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set Control.custom_minimum_size to a big enough value to give the button enough space.
Members #
var color: Color = Color(0, 0, 0, 1)#
The currently selected color.
var edit_alpha: bool = true#
If true, the alpha channel in the displayed ColorPicker will be visible.
var toggle_mode: bool = true#
Methods #
func get_picker() -> ColorPicker#
Returns the ColorPicker that this node toggles.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
func get_popup() -> PopupPanel#
Returns the control's PopupPanel which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible property.
Annotations #
Constants #
Constructors #
Enums #
Operators #
Signals #
signal color_changed(color: Color)#
Emitted when the color changes.
signal picker_created()#
Emitted when the ColorPicker is created (the button is pressed for the first time).
signal popup_closed()#
Emitted when the ColorPicker is closed.
Theme Items #
self["theme_override_icons/bg"] = icon as Texture2D#
The background of the color preview rect on the button.