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AudioStreamGeneratorPlayback
Table of contents

AudioStreamGeneratorPlayback #

is_refcounted, core, not_builtin_classes

Plays back audio generated using AudioStreamGenerator.

This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.

Members #

Methods #

const func can_push_buffer(amount: int) -> bool#

Returns true if a buffer of the size amount can be pushed to the audio sample data buffer without overflowing it, false otherwise.

func clear_buffer() -> void#

Clears the audio sample data buffer.

const func get_frames_available() -> int#

Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0, the buffer is full.

const func get_skips() -> int#

Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.

func push_buffer(frames: PackedVector2Array) -> bool#

Pushes several audio data frames to the buffer. This is usually more efficient than push_frame in C# and compiled languages via GDExtension, but push_buffer may be less efficient in GDScript.

func push_frame(frame: Vector2) -> bool#

Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer in C# and compiled languages via GDExtension, but push_frame may be more efficient in GDScript.

Annotations #

Constants #

Constructors #

Enums #

Operators #

Signals #

Theme Items #

Tutorials #